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AI Insights · Timothy · July 2024

Top 5 Character Collection Games on iOS in Ecuador in Q2 2024

Discover the performance of the top 5 character collection games on iOS in Ecuador during Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Character Collection Games on iOS in Ecuador in Q2 2024

In the second quarter of 2024, the top 5 character collection games on iOS in Ecuador showcased notable trends in downloads, revenue, and active users. Here's a closer look at their performance based on Sensor Tower data.

Squad Busters by Supercell, released at the end of May, saw an initial surge in downloads with approximately 60K in the first week, followed by a sharp decline to around 1.3K by the end of June. Revenue peaked at around $2.5K in the first week of June, then fluctuated, ending the month at about $1.6K. Weekly active users also dropped significantly from about 58K in the first week to just over 1.6K by the end of the quarter.

Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED maintained a steady revenue stream, peaking at approximately $7.9K in late April and stabilizing around $6.5K towards the end of June. Downloads remained relatively consistent, averaging around 3.5K to 4.5K per week. The game also retained a strong weekly active user base, fluctuating between 126K and 158K throughout the quarter.

Subway Surfers by Sybo Games ApS experienced a notable spike in downloads mid-April, reaching about 14K, before settling back to an average of around 2K. Revenue showed minor variations, peaking at $135 in late April and dropping to $77 by the end of June. Weekly active users saw a significant rise in mid-April, peaking at approximately 59K, and then gradually declined to about 38K by late June.

Brawl Stars, another Supercell title, showed consistent revenue, peaking at around $5.5K in late April and maintaining around $5K by the end of June. Downloads remained steady, averaging around 2.5K to 3.3K per week. The game also enjoyed a stable weekly active user base, fluctuating between 35K and 45K throughout the quarter.

Clash Royale, also from Supercell, maintained a consistent download rate, averaging around 1.3K to 1.5K per week. Revenue showed some fluctuations, peaking at about $3K in early May and ending the quarter at approximately $1.8K. Weekly active users saw a gradual decline from about 65K in early April to around 56K by the end of June.

These trends highlight the varying performance of character collection games in Ecuador's iOS market during Q2 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024